How To Import Blender Animations Into Roblox 4.25/5 (4)

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Have you created animations on Blender and want to import the Blender animations into Roblox? In order to know the method of how to import Blender animations into Roblox, you might want to read the entire article.

There are several methods that you can try to import Blender animations into Roblox. One of the method is explained by a Youtube channel named iiBuilder. According to iiBuilder, the first thing that you need to do to import Blender models into Roblox is to export your object. Then, head to your game. The next thing that you need to do is to go to Game tab and right click Meshes then click Add. Afterward, find your exported object. The process is finished when everything is done.

Another Youtube channel that you can visit is called AndreyPlaying. This channel explains the method to import mesh from Belnder to Roblox. Here are the instructions to do it. First, open Blender and make your model. Second, make sure there is no more that 5000 tris or Roblox will not import it. Third, click File > User Preferences and navigate to Add-Ons tab. Fourth, type in FBX. Please keep in mind that you need this adds-on because that is the only way to import mesh in Roblox. Fifth, make sure the scene is clear by deleting camera and lights. Sixth, select the object and go to File > Export > FBX. Seventh, when you are in Roblox Studio, right click and go to Insert Object > Mesh part. Eighth, click on Mesh ID and search for your object.

The third method to import Blender animations into Roblox is from Dev Forum. In order to export the plugin, you need to install python script. You are able to just put it in the easily accessible folder somewhere. When you are in Blender, you need to go to File > User Preferences. Next, head to the “Addon’s tab” and at the bottom of the Preferences window, click on “Install Add-on from File”. Remember that you should be greeted with the file selection window, proceed to choose the downloaded file. At the bottom of the Preferences window, you have to select “Save User Settings”. After that, you are able to safely close the window and return to your scene.

Exporting with the plugin is simpler than you think. First of all, select all the objects that you want to export in the scene. For your information, the plugin user the in-scene object names to name the exported meshes. If two of them have the same name, it will overwrite the other object without warning. Then, head to File > Export > Wavefront Batch (.obj). When it is done, you can choose the export destination and export. After that, you can import in Studio. In studio Workspace, please add MeshParts. In the properties window, you can choose the Folder icon in the MeshID property. When you see something popping up, select your first mesh file. Usually, you will choose Yes. Do not forget to repeat the process for the rest of the meshes. In the end, you are able to group the models.

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